South - orienteering

South - orienteering

Adventurers (10-12 years old)

Sepeli (Adventurer game)

Goal

The adventurer develops his/her teamwork skills. The adventurer experiences success and tests the skills acquired during the year during a playful game. The adventurer pauses to evaluate the successes and failures during the game and learns to cope with failure.

Description

The adventurer demonstrates skills acquired during the year, following a course with checkpoints and tasks.

Mandatory activity

Estimated duration

-

Skill area

Taking care of yourself, Scout culture, Camping, Courage, Team spirit, Navigation, Creativity

Location

ulkona
Outside
kämpällä
Cabin
metsässä
Woods

Group sizes

Group

Educational goal

Task for the leader

The role of the adventurer leader: The adventurer leader, together with other leaders, plans and implements the sepeli game. Role of the patrol leader: The patrol leader, together with his/her patrol, reads the rules of the game and completes tasks. The patrol leader makes sure that all members of the patrol get to participate equally and demonstrate their skills.

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