Remote Scouting - Adventurers

Week 12 Common rules for the exceptional time

Task of the Adventurer Leader

The Adventurer Leader contacts the guardians of the Adventurers and informs them about the Scout Guidelines. The Adventurer Leader informs the guardians that as a leader they are interested in arranging scouting activities despite the exceptional circumstances and are interested in opinions on how to arrange these activities.


The team, together with the adults, agrees on the practices for during the pause and makes an action plan to adapt the youth programme. The Adventurers understand that the youth program is paused in order to slow down the spreading of the virus.


The Adventurer Leader suggests an action plan and agrees with the adults on which communication channel to use and how (Is the Adventurer allowed to use the channel by themselves or together with an adult? Do all the Adventurers have a smartphone?). The Adventurer Leader encourages the adventurers to discuss the situation and the feelings it evokes at home. The Adventurers can draw, write or photograph their feelings and communicate them to the other members of the team with the help of an adult. It is important that everyone’s feelings are heard and valued.

Action Tips

Communication channel: With a permission from the guardians, the team sets up a communication channel. Every Adventurer sends a greeting to the rest of the team via the channel.

Greeting for the team: The Adventurer Leader sends a greeting to the Adventurers after a discussion with the guardians. The greeting can be e.g. a voice message, video message or a letter. The Adventurer Leader can also send instructions for activities that can be implemented at home alone or together with the guardians.

Emotional skill tasks: If the guardians suggest the Adventurer Leader that the circumstances are greatly affecting the Adventurers on emotional level, the Adventurer Leader can recommend the emotional skill tasks by Mannerheimin lastensuojeluliitto.


Week 13: #Connect2Earth

Task of the Adventurer Leader

The Adventurer Leader tells the Adventurers about the international Earth Hour event which gives everyone an opportunity to protect the environment and contain the climate change. The Adventurer Leader urges the Adventurers to think about what kind of an impact international activity can have.


The Adventurers participate in the biggest climate event of the world, organised by the WWF, and understand the purpose of this symbolic gesture. The Adventurers understand the impact that small actions can make.


The Adventurers participate in the Earth Hour event on Saturday 28th March at 8.30pm – 9.30pm by switching off all but the necessary lights. The Adventurer leader encourages the Adventurers to challenge their whole family to join in the event and explains that participating is a small deed with a big impact.  During the week the Adventurers participate in other small everyday acts that have a positive impact on the climate.

Action Tips

WWF tips: The Adventurer Leader reviews the Earth Hour ideas in the campaign webpage. They select the most suitable activities for the group and guides the Adventurers with the activities. (This tip is suitable for example to the Environmental Achievements -activity)

Environmental Achievements: With both small and everyday activities the Adventurers implement the Environmental Achievements -activity from the updated Adventurer Programs Eastern direction. An Adventurer reports the deeds they’ve done via the communication channel of the group. Each Adventurer can challenge the rest of the group to do different kinds of environmental deeds by sending a message to the group.

It’s Getting Dark: It’s Getting Dark activity from the Eastern direction can be united with the Earth Hour event for example by encouraging the Adventurers to have a quiet moment with their families while the lights are switched off.


Week 14: April fool’s!

Adventurer leaders’ task

Adventurer leader collects a list of April fools for example from Google or from own                experience


Adventurer knows that bullying is not tolerated in scouting in any form and learns to follow the guidance of Mukavasti yhdessä -ohjeistuksen (play together, currently only in Finnish). Adventurer learns to recognize bullying in social media and knows how to take actions to prevent it.


Adventurer makes a comparison between the funny and successful pranks and the ones that are offensive or nasty. Adventurers consider how would they feel when faced with similar prank. Many of the pranks nowadays is connected to the social media. Adventurers share their own experience about Internet usage with the others. The group figures out ways to prevent and take action against bullying.

Action tips

Prank: The adventurer lead can organize a prank in good spirit for the adventurers at April fool’s day. This is also a great opportunity to tell what type of pranks have there been in the troop over the years.

April fool’s route: If adventurers live nearby the meeting point, Adventurer lead can create a April fool’s route with pit stops in the nearby of the meeting point. The map can be sent to the adventurers via chosen communication method.

The program for Adventurers has activity step that suits for this weeks tip Verkon vaaroja –aktiviteetti (Danger of the Internet -activity). Replies to the statements can be executed via thumbs up –button in a group wide conversation group. The leader of the Adventurers can also guide to form smaller groups.

Own experience: Every Adventurer shares one’s own experience regarding bullying. This can be executed for instance via anonymous snail mail to Adventurer leader. Leader can collect the experiences and send back to everybody with some advice from the adult.


Week 15 Awakening of the spring – nature

Task of the Adventurer Leader

The Adventurer Leader sends the Adventurers instructions for a spring tracking trip. If the group wants to share photos with each other, the Adventurer Leader creates a cloud service that fits their needs. The Adventurer Leader can also order/print the spring tracking forms from Luonto-Liitto and mail them to the Adventurers.


The Adventurers observe nature. They learn to recognize new species of animals and plants.


The Adventurer makes an observation trip to a nearby forest or park. They tell about their observations to an adult or to the rest of the group.

Action Tips

Luonto-Liitto Spring Tracking: The Adventurer participates in Luonto-Liitto spring tracking together with an adult. They explore the Spring tracking webpage in advance. They examine the monitored species and their characteristics. Afterwards the Adventurer takes a trip to a nearby forest or a park with an adult. After the trip the adventurer and the adult report on the species they encountered as instructed in the Spring tracking website. (This tip is suitable for the Naturalist challenge)

Diverse forest: The Adventurers look for the characteristics of a diverse forest: different species of wood, old, thick trees that cannot be reached around with arms, dead trees and decayed wood that feels soft to the hand. Is there such forest close by? Judging by these features, does the visited forest seem like a diverse forest? How could people influence the forest’s biodiversity? The Adventurer shares their thoughts with an adult or the group. (This tip is suitable for the Naturalist challenge)

My tree: The Adventurers heads to a nearby forest or a park and picks their own tree to examine. The Adventurer Leader gives the Adventurers the following instructions: 1. Come up with a name for the tree. 2. Examine the appearance and the environment of the tree. What kind of platform does it grow on? How old do you think it is? What other species are growing nearby? 4. Explore and touch the tree trunk. Which words could be used to describe the trunk? How is the tree different from the other trees of the park? 4. Find out which colours can be found on the trunk, the leaves and the inflorescences of the selected tree. 5. Close your eyes and smell the wood. What does it smell like? Is there anything else that smells similar? 6. Explore what other life forms can be found in the tree. Are there any organisms under the bark? What about moss on the surface of the trunk? 7. Finally take a photo of the selected tree and share it to the group with the help form an adult. When sharing the picture, the Adventurer can share their own answers to the previous questions. (This tip is suitable for the Naturalist challenge)